Sichuan Mahjong (Bloody)
Tallyo

Sichuan Bloody Mahjong Payout Calculator

A bloody-rules hand runs until three players have won, with kongs settling in between and penalties at the end — which is exactly when the money gets confusing. Log it one entry at a time: each win, each kong, each penalty, and who owes whom falls out automatically.

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Who’s playing

Fan is a multiplier, and each gen doubles it

Sichuan fan multiplies rather than adds: a basic hand is ×1, all triplets ×2, full flush and seven pairs ×4, dragon seven pairs and pure all-triplets ×8, pure seven pairs ×16, four kongs ×64. Tap the hand types to stack them; each gen doubles again, as does winning off a kong or robbing one.

Set the cap to whatever your table plays — five fan means at most 32×, and anything above counts as the cap. With a base of one the payout is just the multiplier; with a base of five, a pure seven pairs comes to eighty.

Kongs and end-of-hand penalties

Kongs are their own entry: a direct kong has the discarder pay two shares, an exposed kong has all three pay one share each, and a concealed kong has all three pay two. The value of a share is a setting, usually the same as the base.

At an exhaustive draw, the not-ready penalty and the failed-void penalty both go through the penalty entry: pick who pays, who receives and how much each. Leave the recipients blank and it pays everyone else.

Players who have already won stop paying. The self-draw entry has a who-pays field — tap whoever is still in; leave it blank and all three pay.

Common questions

We settle in cash every hand — is this still useful?

Settling in cash still needs a number first. One bloody hand can hold three wins, several kongs and a penalty round — working that out is the hard part. The point here is producing the figure on the spot; keeping the ledger is a side effect.

Does it enforce the void suit?

No. The tiles are yours to police; this only handles money. If someone ends up with all three suits, record the penalty through the penalty entry.

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