Tallyo
Tallyo

Dou Dizhu Scoring: Base, Multipliers, Bombs and the Spring

Dou Dizhu scoring is one formula: result = base × multiplier. How call-bidding differs from fixed base, what doubles the pot (bombs, rockets, spring), and how the landlord settles against two farmers — with a worked example.

One formula: base × multiplier

Each round settles at base × multiplier. The landlord plays alone against two farmers: win, and both farmers pay one share each; lose, and the landlord pays each farmer a share. The landlord always swings double a farmer’s amount — that is the entire math of whether taking the landlord is worth it.

Two schools set the base: call-bidding, where the 1/2/3 you bid to take the landlord becomes the base; or a fixed base agreed up front (say 100/200/300), often doubling each time someone re-grabs the landlord. Both are common — just agree before dealing.

What doubles the pot

Each item below doubles the round, and they stack: two bombs plus a spring is 2 × 2 × 2 = 8×.

EventMultiplier
炸弹 Bomb×2
王炸 Rocket×2
春天 Spring×2
反春天 Anti-spring×2

A worked round

Base 100, two bombs were played and the landlord pulled off a spring. Multiplier 2×2×2 = 8, one share = 800. Landlord wins: each farmer pays 800, landlord takes 1600. Had the landlord lost, it flips — 800 to each farmer.

This multiplication is exactly what people get wrong late at night. The Dou Dizhu scorekeeper on Tallyo takes who was landlord, the bomb count and the spring, and settles all three players automatically — call-bidding mode included.

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